#include "Rp2Matrix3.h"

using namespace Rp2;

template<> const Matrix3<float> Matrix3<float>::ZERO(
    0.0f,0.0f,0.0f,
    0.0f,0.0f,0.0f,
    0.0f,0.0f,0.0f);
template<> const Matrix3<float> Matrix3<float>::IDENTITY(
    1.0f,0.0f,0.0f,
    0.0f,1.0f,0.0f,
    0.0f,0.0f,1.0f);

template<> const Matrix3<double> Matrix3<double>::ZERO(
    0.0,0.0,0.0,
    0.0,0.0,0.0,
    0.0,0.0,0.0);
template<> const Matrix3<double> Matrix3<double>::IDENTITY(
    1.0,0.0,0.0,
    0.0,1.0,0.0,
    0.0,0.0,1.0);

